Arkham 卡牌資料庫

劇本流:聚集於此The Gathering

← 返回劇本目錄

The Gathering

Scenario
Easy / Standard L -X. X is the number of Ghoul enemies at your location. M -1. If you fail, take 1 horror. N -2. If there is a Ghoul enemy at your location, take 1 damage.

↶ Flip Side

Hard / Expert L -2. If you fail, after this skill test, search the encounter deck and discard pile for a Ghoul enemy, and draw it. Shuffle the encounter deck. M Reveal another token. If you fail, take 2 horror. N -4. If there is a Ghoul enemy at your location, take 1 damage and 1 horror.
🔗 ArkhamDB

聚集於此

劇本
簡單 / 普通 L -X。X是你所在地點食屍鬼的數量。 M -1。如果失敗,受到1點恐懼。 N -2。如果你所在地點有食屍鬼,受到1點傷害。

背面資訊

困難 / 專家 L -2。如果失敗,在該次技能檢定後,查找遭遇牌堆和棄牌堆,抽取一個食屍鬼敵人。混洗遭遇牌堆。 M 再抽出一個標記。如果失敗,受到2點恐懼。 N -4。如果你所在地點有食屍鬼,受到1點傷害和1點恐懼。

What's Going On?!

Agenda 1L 3
It is late at night. You are holed up in your study, researching the bloody disappearances that have been taking place in the region. A few hours into your research, you hear the sound of strange chanting coming from your parlor, down the hall. At the same time, you hear dirt churning, as if something were digging beneath the floor.

↶ Flip Side

Your house continues to change before your very eyes. The walls have decayed, and the ground in many rooms has turned to dirt. It is almost as if you have been transported somewhere else entirely, although every now and again you recognize elements of your former home.
The lead investigator must decide (choose one): Either each investigator discards 1 card at random from his or her hand, or the lead investigator takes 2 horror.
🔗 ArkhamDB

到底發生了什麼?!

密謀 1L 3
夜色已深,你還在書房裡潛心研究著這個地區近期發生的幾起殘忍的失蹤事件。幾個小時後,你聽到怪異的咒語吟誦之聲從通往客廳的走廊傳來。於此同時,你聽見了塵土沙沙作響,仿彿地板下面有什麼東西在挖掘。

背面資訊

你的房屋在你眼前不斷變化著。牆體開始腐朽發裂,房間的地板化作塵土。仿彿你已被送達別的什麼地方,儘管時而你還會認出一些曾經屬於你家的物件。
隊長必須選擇其中一項:每位調査員隨機丟棄1張手牌,或者隊長受到2點恐懼。

Rise of the Ghouls

Agenda 2L 7
The floor beneath you is giving way, and you see a vast network of tunnels, twisting into the darkness below. Shapes and silhouettes of strange creatures move swiftly through the tunnels, trying to find a way up. You probably don't want to be here when they do...

↶ Flip Side

A feral beast, roughly humanoid with a canine cast and hooves for feet, tears through the ground in front of you. Below the floor, you can see vast tunnels beneath your house. Fiendish howling echoes from deep within the underground caverns.
Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until a Ghoul enemy is discarded. The lead investigator draws that enemy.
🔗 ArkhamDB

食屍鬼崛起

密謀 2L 7
你腳下已經不再是地板,而是交錯複雜的隧道,通往了黑暗深處。有生物正飛快地在隧道之間移動,它們的外形與輪廓你前所未見,正試圖找到通往地面的路。現在待在這兒可不是什麼好事……

背面資訊

一隻兇野的怪獸,仿彿是人和犬的雜交,腳卻像是牛蹄。它撕開了地面,出現在你眼前。地板之下,你看到無數的隧道如網絡般交錯,深沉的吼聲從地底深處傳來。
將遭遇棄牌堆與遭遇牌堆混洗。從遭遇牌堆棄牌,直到棄掉一個食屍鬼敵人,隊長抽取該敵人。

They're Getting Out!

Agenda 3L 10
You hear a crazed howl outside, and suddenly all the creatures turn their attention to that sound. They rush to escape the house, breaking down doors and clawing at everything in their way.
Forced - At the end of the enemy phase: Each unengaged Ghoul enemy moves 1 location towards the Parlor. Forced - At the end of the round: Place 1 doom on this agenda for each Ghoul enemy in the Hallway or Parlor.

↶ Flip Side

The ground begins to shake and you can see claws rising up from the dirt as uncanny creatures desperately try to claw their way out of the ground all around you. Everywhere you turn, you see monsters rising from the earth. Terrified, you flee as fast as you can.
- If the investigators are at Act 1 or 2, they are trapped inside the house as the ghouls tear them apart. (→R3) - If the investigators are at Act 3, they barely escape with their lives, allowing the ghouls to run rampant. Each investigator that has not resigned is defeated and suffers 1 physical trauma.
🔗 ArkhamDB

他們爬出來了!

密謀 3L 10
你聽到外面傳來了瘋狂的嚎叫聲,一時間這群怪物都被嚎叫聲吸引了注意力。它們爭先恐後要逃出屋子,衝破大門並且撥開一切擋在它們面前的東西。
強制 - 當敵人階段結束時:每個未交戰的食屍鬼朝客廳移動一步。 強制 - 當一輪結束時:走廊或客廳每有一個食屍鬼,在該密謀卡上放置1個毀滅標記。

背面資訊

地面開始晃動,你看到無數利爪從泥土中躥出,同時這些神秘的生物拼命向地面湧出,企圖將你包圍。不論你轉向何處,映入眼簾的總是這些怪物。你心中驚懼萬分,只想盡你所能逃離這裡。
- 如果調查員位於場景1或2:他們被困在了房屋之中,食屍鬼們瞬間將他們撕碎。(→結局3) - 如果調查員位於場景3:他們總算活著逃了出來,食屍鬼們一下子湧出房屋。當前未撤退的調查員都被擊敗,並受到1點肉體創傷。

Trapped

Act 1 2
As you leap to investigate, the door to your study vanishes before your eyes, leaving behind only solid wall. You're trapped inside your study until you can find another way out.

↶ Flip Side

You notice that the edges of your newly purchased rug are tattered and mud-stained. Finding this odd, you shift the furniture aside and pull back the rug. To your surprise, you see the door leading out of your study. You slowly turn the knob, and the door swings open, revealing your hallway below. You jump through the doorway, landing on your feet on soft dirt. The door to the study slams shut above you. The smell of burning wood fills the narrow hall, intermingled with the scent of rot and decay.
Put into play the set-aside Hallway, Cellar, Attic, and Parlor. Discard each enemy in the Study. Place each investigator in the Hallway. Remove the Study from the game.
🔗 ArkhamDB

被困於此

推進 1 2
當你想要出門做些調查時,書房的門突然從眼前消失,只剩下一堵堅固的牆。你好像被困在書房中了,你必須找到其他的出口。

背面資訊

你注意到你新買的地毯上好像有不少淡淡的泥漬。察覺到這個異樣,你馬上移開了傢俱,掀開地毯。令你意外的是,你發現地上有個通往外面的門。你輕輕轉動門把手,門搖晃著打開了,下方是房屋的走廊。 你跳進了那扇門,雙腳踏在柔軟的泥土上。書房的門一下子關閉了。狹窄的走廊裡飄散著一股燒焦木頭的味道,又好像是什麼東西腐爛了。
將放在一邊的走廊、地窖、閣樓和客廳放置入場。 丟棄書房中所有敵人。 將所有調查員放到走廊。 將書房移出遊戲。

The Barrier

Act 2 3
A glowing barrier blocks the path to your parlor. As you move toward it, intense heat forces you to back away. Picking up a handful of dirt, you toss it as the barrier and watch in horror as the dirt incinerates. Perhaps there's something in the cellar or attic that can help.
Objective - When the round ends, investigators in the hallway may, as a group, spend the requisite number of clues to advance.

↶ Flip Side

Using the barrel from the attic, you carry ice and snow from the cellar and hurl it at the barrier. The barrier sparks and shudders as it consumes the ice, then hisses and fades out of existence.
The barrier blocking passage into the parlor has vanished. Reveal the Parlor. Put the set-aside Lita Chantler into play in the Parlor. Spawn the set-aside Ghoul Priest in the Hallway.
🔗 ArkhamDB

灼熱屏障

推進 2 3
一個發光的屏障擋住了通往客廳的路。當你靠近它時,一股強大的力量將你擊退。你從手邊抓起一把泥土向屏障扔去,卻驚恐地發現泥土化作灰燼。也許地窖或閣樓裡有東西能夠幫你脫困。
目標 - 在一輪結束時,走廊內的調查員能夠以團隊單位支付所需數量的線索來推進場景。

背面資訊

你搬來了閣樓的桶,裡面裝滿了地窖裡的冰塊和雪,你用力將桶中冰雪擲向那個屏障。屏障甫一碰上冰雪,便冒出火花並且震顫不已,然後”嘶“的一聲,它便不復存在。
阻擋在客廳門口的屏障已經消失。將客廳翻到已進入面。 將放在一邊的麗塔·錢德勒放置入客廳。 在走廊生成放在一邊的食屍鬼祭司。

What Have You Done?

Act 3
A woman with a torch stands in your parlor, a glimmer of hatred in her eyes. "What have you done to my barrier?" she screams, furious. Before you can enter, a ghastly wail sounds behind you, and a creature wearing robes and a deer skull mask tears through the wall, advancing toward you.
Objective - If the Ghoul Priest is Defeated, advance.

↶ Flip Side

When the robed creature falls, the fiendish swarm burrows back into the ground and the chaos of the house quiets. But the stranger in your parlor chamber doesn't seem relieved. "You broke my seal that was set to trap the ghouls within." She raises her torch. "Now, we must take more direct measures and burn this hell-pit to the ground!"
The lead investigator must decide (choose one): - It was never much of a home. Burn it down! (→R1) - This hell-pit is my home! No way are we burning it! (→R2)
🔗 ArkhamDB

瞧瞧你們做的好事!

推進 3
你的客廳裡,站著一個手持火炬的女子,她眼中帶有恨意。"瞧瞧你們對我的屏障幹了什麼!"她怒不可遏地吼道。你還沒來得及回答,在你身後傳來了可怕的嘆息聲,一個身披法袍、戴有鹿角面具的生物撕裂了牆壁,步步向你逼近。
目標 - 如果食屍鬼祭司被擊敗,推進場景。

背面資訊

那個穿法袍的人倒了下去,那些瘋狂的生物重新返回了地下。屋內的混亂已經平息。但是你客廳裡的陌生人卻並未顯得放鬆。 "你破壞了我用來對付食屍鬼的陷阱。"她舉起了火炬。"現在,我們只能採取強硬手段,把這個鬼地方全都燒了!"
隊長必須選擇其中一項: - 這兒從來就算不上一個家。燒了它! (→結局1) - 這個鬼地方可是我的家啊!我們絕對不能把這兒燒了! (→結局2)