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劇本流:隱密之名The Secret Name

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The Secret Name

Scenario
Easy / Standard L: -1 (-3 instead if you are at an Extradimensional location). M: Reveal another chaos token. If you fail, discard the top 3 cards of the encounter deck. N: -2. If you fail and Nahab is at your location, she attacks you. O: -3. If you fail, resolve the hunter keyword on each enemy in play.

↶ Flip Side

Hard / Expert L: -2 (-4 instead if you are at an Extradimensional location). M: Reveal another chaos token. If you fail, discard the top 5 cards of the encounter deck. N: -3. If you fail and Nahab is in play, she attacks you (regardless of her current location). O: -4. Resolve the hunter keyword on each enemy in play.
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隱秘之名

劇本
簡單 / 普通 L:-1(如果你位於異次元地點,改為-3)。 M:再抽一個混亂標記。如果你失敗,丟棄遭遇牌堆頂的3張卡牌。 N:-2。如果你失敗且那赫卜在你的地點,她攻擊你。 O:-3。如果你失敗,結算場上每個敵人的獵手關鍵詞。

背面資訊

困難 / 專家 L:-2(如果你位於異次元地點,改為-4)。 M:再抽一個混亂標記。如果你失敗,丟棄遭遇牌堆頂的5張卡牌。 N:-3。如果你失敗且那赫卜在場,她攻擊你。(無視她當前地點)O:-4。結算場上每個敵人的獵手關鍵詞。

THE HERMIT • IX

Agenda 1L 4
LOOK FOR ANSWERS WITHIN AND NOT WITHOUT. MANY PATHS LEAD TO THE SAME ANSWER. CONTEMPLATE THE GREATER TRUTH.
Each non-weakness enemy gets +1 health. U After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).

↶ Flip Side

As you explore the old, dilapidated house, the telltale scratching and scurrying in the walls become louder and more frequent. Every now and again a fanged, furry creature darts across the wooden floor, scampering in and out of ratholes in the walls. You wonder if this house is more rat than wood.
If Brown Jenkin is in play, search the encounter deck and discard pile for a Swarm of Rats and spawn it in Brown Jenkin's location. If Brown Jenkin is not in play, search the encounter deck and discard pile for him and spawn it in the lead investigator's location. Additionally, if there are 3 or 4 investigators in the game, search the encounter deck and discard pile for a Swarm of Rats and spawn it in any Witch House location.
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隱士•IX

密謀 1L 4
找尋內因,而非外因。 道路紛紜,答案唯一。 真理崇高,宜加思量。
每個非弱點敵人+1生命值。 U在你擊敗布朗·詹金或那赫卜後:從供應堆獲得1個線索(如果有至少3位調查員參與本場遊戲,改為2個線索)。

背面資訊

你在探索這幢又破又舊的老房子時,牆壁內不時的沙沙聲和快步的爬行聲愈發響亮、愈發頻密。長有尖牙、毛茸茸的生物時不時竄過木地板,從牆上的老鼠洞跳進跳出。你感覺這幢房子與其說是木屋,不如說是老鼠屋。
如果布朗·詹金位於場上,查找遭遇牌堆和棄牌堆,找出並抽取一張鼠群,將其生成在布朗·詹金所在地點。如果布朗·詹金不在場上,從遭遇牌堆和棄牌堆將其找出,並生成在調查員隊長所在地點。 除此之外,如果有3或4位調查員參與本場遊戲,查找遭遇牌堆和棄牌堆,找出一張鼠群,將其生成在任意一個巫宅地點。

The Familiar

Agenda 2L 6
…the descriptions of the darting little furry object which served as her familiar were so painfully realistic despite their incredible details. - H. P. Lovecraft, The Dreams in the Witch House
Each non-weakness enemy gets +2 health. U After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).

↶ Flip Side

A dizzying violet light emerges from the crevices of the ramshackle house, behind cracks in the wooden paneling and underneath the floor, bathing you from every angle. An inhuman squeal mocks you as a figure emerges from the witch light. Only a hint of humanity remains in her crooked and broken form. The crone cackles with a nightmarish timbre, her voice echoing and resounding from the realm beyond.
- If it is act 1, spawn the set-aside Nahab in Walter Gilman's Room. - If it is act 2, spawn the set-aside Nahab in Keziah's Room. - If it is act 3, place 1 doom on Nahab. Shuffle both set-aside copies of Ghostly Presence into the encounter deck. Find Brown Jenkin (even if he is out of play) and place him in Nahab's current location.
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魔寵

密謀 2L 6
……那隻竄來竄去毛茸茸的小東西是她的魔寵,對於它的描述如此極盡真實,儘管細節令人難以置信。 H. P. 洛夫克拉夫特《女巫屋中之夢》
每個非弱點敵人+2生命值。 U在你擊敗布朗·詹金或那赫卜後:從供應堆獲得1個線索(如果有至少3位調查員參與本場遊戲,改為2個線索)。

背面資訊

這幢房子搖搖欲墜,令人目眩的紫光從各處空隙、木質幕牆和地板的裂縫後方射入,從各個角度籠罩了你。一道殘忍的尖嘯聲嘲笑著你,一道人影從巫術光芒裡應聲出現。她歪曲破碎的鬼魂只剩一絲人形。這老大婆夢魘般的嗓音咯咯笑著,在彼端的國度迴響。
- 如果當前場景為場景1,將放在一邊的那赫卜生成在沃爾特·吉爾曼的房間。 - 如果當前場景為場景2,將放在一邊的那赫卜生成在凱夏的房間。 - 如果當前場景為場景3,在那赫卜上放置1個毀滅標記。 將放在一邊的2張鬼影驟現洗入遭遇牌堆。找出布朗·詹金(不論他是否位於場上),將其放在那赫卜當前所在地點。

The Witch Light

Agenda 3L 8
In the dazzling violet light of dream the old woman and the fanged, furry thing came again and with a greater distinctness than on any former occasion. This time they actually reached him, and he felt the crone’s withered claws clutching at him. -H.P. Lovecraft, The Dreams in the Witch House
Each non-weakness enemy gets +3 health. U After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).

↶ Flip Side

A sudden flash of violet light causes you to reel backwards. The spectral form of the crone is broken and shattered, but as you fall you can see a sinister grin play across her misshapen face. A jolt of pain surges through you as your head strikes the surface of the wall, and the witch's terrible grin is the last thing you see before everything goes black. When you awaken, the witch light is gone, but a vision is burned in your mind - the ancient crone, bent over a slanted floor, leering gleefully at a rotting book, a misshapen knife in her crooked fingers. Behind her, the twilight abyss extends into oblivion, and a gaping maw begins to close.
- If it is act 1 or 2, set Nahab aside, out of play, and place 4 doom on agenda 4a as it enters play. - If it is act 3, place 1 doom on Nahab.
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巫異光芒

密謀 3L 8
在夢境眩目的紫光照耀下,老婦和長有尖牙的長毛怪物再次出現,比以往更為清晰。這次他們真的抓住他了,他感覺得到老婦那雙乾枯的手鉗住了自己。 H. P. 洛夫克拉夫特《女巫屋中之夢》
每個非弱點敵人+3生命值。 U在你擊敗布朗·詹金或那赫卜後:從供應堆獲得1個線索(如果有至少3位調查員參與本場遊戲,改為2個線索)。

背面資訊

突然一道紫光閃過,讓你向後打了個趔趄。老婦的鬼魂支離破碎,但你倒下時能看見她畸形的臉龐上露出了奸笑。你的腦袋撞上了牆壁,此時一陣疼痛湧上心頭,你最後看見的景象就是那個老女巫可怕的獰笑,隨後你兩眼一黑失去了意識。 你醒來時,巫術光芒已經消失,但你目睹的景象卻在灼燒著你的腦海——年邁的老婦在傾斜的地面上俯下身子,愉悅地斜眼望著一本腐舊書籍,彎曲的手指握著一柄形狀怪異的小刀。在她身後,暮光深淵無止境地延伸,一張敞開的巨口開始閉合。
- 如果當前場景為場景1或場景2,將那赫卜放在一邊,位於場外,密謀4a入場時在其上面放置4個毀滅標記。 - 如果當前場景為場景3,在那赫卜上放置1個毀滅標記。

Marked for Sacrifice

Agenda 4L 8
Either this house is truly haunted, or its strange angles and eerie light are playing tricks on your curse-addled mind. Are these ghostly visions real? Or echoes of the house’s gruesome past?
Each non-weakness enemy gets +4 health. U After you defeat Brown Jenkin or Nahab: Gain 1 clue (2 clues instead if there are 3 or more investigators in the game).

↶ Flip Side

Flashes of vision spark your memory as you are dragged along the dirty wooden floor. A foul ceremony - the house - Nahab - a rhythmic chant - the spiraling black vortex - a dark revelry - the Primal Chaos - a child's cries - a writhing tunnel inside your chest.
(→R1)
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獻祭標誌

密謀 4L 8
要不是這幢房子真的鬧鬼,就是你的腦子被詛咒搞得混混沌沌,被房子裡詭異的角度和光線擺了一道。那些幽靈似的幻象是真的嗎?還是說它們是這幢房子的恐怖過去留下的殘響?
每個非弱點敵人+4生命值。 U在你擊敗布朗·詹金或那赫卜後:從供應堆獲得1個線索(如果有至少3位調查員參與本場遊戲,改為2個線索)。

背面資訊

你被拖行在骯髒的木質地板上,腦海裡閃過一些畫面。一場污穢的儀式——那幢房子——那赫卜——有節奏的詠唱——盤旋的黑色漩渦——黑暗狂歡——原初混沌——孩童的啼哭聲——你五臟六腑擰作一團。
(→結局1)

Investigating the Witch House

Act 1 3
When you arrive at the old Witch House, you find it in a sorrier state than you imagined. Surrounded by a crooked picket fence, the house looks as though it may fall apart at any minute. The front door is locked, but you are able to easily enter through one of the windows after pulling apart the rotting wooden boards covering the shattered glass.
Objective - If each undefeated investigator is in Walter Gilman's Room, investigators may spend the requisite number of clues, as a group, to advance.

↶ Flip Side

Standing in a dead man's room is disconcerting enough, but what you find within is enough to make you want to leave and never return. Walter Gilman's journal is filled with descriptions of his dreams and visions, each more terrifying and perplexing than the last. He mentions seeing the figure of Keziah Mason on more than one occasion, and at one point calls her by another name: "Nahab." As soon as you read the name aloud, the nearby window shatters, and an all-too-familiar spectral mist invades the cramped space. When it recedes, everything about the room has changed. A work desk and an aged bookshelf occupy the far corner of Gilman's room, where his bed should be. The door you entered from is gone. Strange geometrical markings, drawn with a sticky red substance, cover the walls.
Swap Walter Gilman's Room with the set-aside Keziah's Room, taking its place (all tokens and cards at the former location are now at the new location). Remove each other location in play from the game. Choose an investigator to take control of the set-aside The Black Book asset. Shuffle both set-aside copies of Strange Geometry into the encounter deck.
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探訪巫宅

推進 1 3
你來到這幢古老的巫宅,發現這裡比你想象中的要更淒涼。四周是彎彎扭扭的尖木椿柵欄,房子看起來彷彿下一秒就要垮塌。前門上了鎖,但你扒開蓋在破窗上的爛木板後,輕而易舉地從窗戶進了屋。
目標 - 如果所有未被擊敗的調查員都位於沃爾特·吉爾曼的房間,調查員可以以團隊為單位,花費所需數量的線索來推進場景。

背面資訊

站在死人的房間裡已經夠令人不安,但你在這房間裡找到的東西讓你更加萌生退意,再也不要回來。沃爾特·吉爾曼的日記裡記載的滿是他的夢境和幻象,一個比一個更恐怖離奇。他不止一次提到自己看見了凱夏·梅森,一度還以另一個名字稱呼她:"那赫卜。"你甫一念出這個名字,近處的窗戶便應聲而碎,一陣再熟悉不過的鬼靈迷霧鑽進了這個狹小的房間。等到迷霧散去,房間裡的一切都變了個樣。一張書桌和一個陳舊的書架坐落在吉爾曼房間一角,那裡原來擺放著吉爾曼的床。而你之前踏入這個房間的門已經消失不見。周圍牆壁上用紅色的黏稠物質畫滿了怪異的圖形。
將放在一邊的凱夏的房間替換沃爾特·吉爾曼的房間(原地點上的所有標記和卡牌視為位於新地點)。將場上的其他所有地點從遊戲中移除。 選擇一位調查員來控制放在一邊的黑書支援卡。將放在一邊的2張古怪圖形洗入遭遇牌堆。

Beyond the Witch House

Act 2 5
Among the books in this strange room is a black, nameless tome inscribed with dried red blood. It matches a description from Walter Gilman’s journal of a tome he names "The Black Book." This room must be the haunt of Keziah Mason, from over 200 years ago. It is rumored that Keziah had discovered deep mathematical truths that allowed her to traverse space and time. Perhaps you can find a way out using this knowledge.
Objective - Only investigators in the Witch House Ruins may spend the requisite number of clues, as a group, to advance.

↶ Flip Side

Searching through the ruins, you find a rotting hole in the slanted ceiling, leading to a closed-off attic. Amidst the debris are crushed and splintered bones, some human and some... not. More of Keziah's awful tomes are scattered about, filled with pages of dark rituals and black spellcraft. On the floor, a circle has been carved - or perhaps gnawed - into the wood. At the center lies a spatter of dried blood and a jagged knife. What terrible rituals were performed in this profane space? Perhaps there is a way you can know for sure. You take the knife and prick your hand deep enough for blood to well in your palm. Using Keziah's formulae, you draw a pattern in the circle, and carve a path through time...
Put the set-aside Site of the Sacrifice location into play. - If it is agenda 1, 2, or 3, find Nahab (even if she is out of play), place 2 doom on her, and place her at the Site of the Sacrifice. - If it is agenda 4, find Nahab (even if she is out of play) and place her at the Site of the Sacrifice. Move each doom from agenda 4a to Nahab. Find Brown Jenkin (even if he is out of play) and place him in Nahab's current location.
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巫宅之外

推進 2 5
在這間詭異房間的書籍之中,有著一本無名的黑書,上面刻著乾涸的紅色血跡。這與沃爾特·吉爾曼在日記中所說的"黑書"相吻合。兩百多年前的凱夏·梅森定是住在這個房間。據傳,凱夏發現了深奧的數學真理,能夠穿梭時空。或許你能利用她的知識,找到離開此處的方法。
目標 - 只有在巫宅遺址的調查員能夠以團隊為單位,花費所需數量的線索來推進場景。

背面資訊

你在廢墟裡搜索一番過後,在傾斜的天花板上發現了一個腐爛的窟窿,通往封閉的閣樓。廢墟之中是一些破碎的骨頭,其中一些屬於人類,但另一些……不屬於。此地有凱夏更多可怕的書籍,均已脫頁散架,書裡記載的全是黑暗儀式和黑魔法。地板上雕刻著一個圓環——或者說,是蝕刻在木地板上的。在閣樓正中是一塊乾涸的血跡,還有一把滿是鋸齒的小刀。在這個褻瀆的地方到底發生了什麼恐怖的儀式?你或許有一種方式能夠確認。你拿起小刀,深深地刺入你手中,讓你的掌中淌滿鮮血。根據凱夏的公式,你在圓圈中央畫下一個圖形,切開一條時間的通路……
將放在一邊的獻祭場所地點放置入場。 - 如果當前密謀為密謀1、密謀2或密謀3,找出那赫卜(不論其是否在場上),在其身上放置2個毀滅標記,將其放在獻祭場所。 - 如果當前密謀為密謀4,找出那赫卜(不論其是否在場上),將其放在獻祭場所。將密謀4a上的所有毀滅標記移動到那赫卜身上。 找出布朗·詹金(不論他是否位於場上),將其放在那赫卜當前所在地點。

Stopping the Ritual

Act 3
You part the seams of space-time and arrive at your destination. It is the same cramped attic, but in a different time. The room is dark save for a violet glow emanating from the far edge, where the floor falls into oblivion. From out of the abyss, the ancient crone and her familiar emerge...
Nahab cannot leave the Site of the Sacrifice. Forced - When Nahab is defeated: Instead of discarding her, heal all damage from her, disengage her from all investigators, and exhaust her. She does not ready during the upkeep phase this round. Objective - If there is no doom on Nahab, advance.

↶ Flip Side

The ancient crone lets out a banshee's wail as you dismantle her unholy ritual. The room unfurls through space-time, the cramped, slanted walls unfolding to reveal the oblivion beyond. The creature who was once Keziah Mason croaks a loathsome curse as her shapeless form is pulled into the void. Bit by bit, the wood-paneled flooring below your feet breaks apart. Then you are ripped - the pull from the stars - a muddy alleyway - the flute in the woods - the roaring abyss - the gaze of the watcher - The Tower - a green hillside - the black vortex - the screams of the accused - the piper - three arrows - a sacrifice - a ringing bell - an ascension - and you emerge from the anomaly, crashing painfully onto the floor.
(→R2)
🔗 ArkhamDB

阻止儀式

推進 3
你分開了時空,到達了你的目的地。還是那個狹窄的閣樓,但是處在不同的時間。房間一片黑暗,被一圈紫色光芒所包圍,光源來自於地面沉入深淵的遠處。從深淵裡,年邁的老婦和她的魔寵出現了……
那赫卜不能離開獻祭場所。 強制 - 在那赫卜被擊敗時:不將其棄掉,改為其治癒所有傷害,解除與所有調查員的交戰狀態並消耗。在本輪補給階段期間,那赫卜不準備。 目標 - 如果那赫卜上沒有毀滅標記,推進場景。

背面資訊

就在你解除老婦的瀆神儀式時,她發出一聲女妖般的哀嚎。這個房間在時空中展開,狹窄而傾斜的四壁伸展開去,顯現出彼端的深淵。曾經是凱夏·梅森的怪物扭曲的身體被拖入虛空,用嘶啞的嗓音惡毒地詛咒著。你腳下的木地板一點一點地分崩離析。然後你被扯落——群星的引力——泥濘的小巷——樹林裡的長笛——怒號的深淵——看守人的凝視——"高塔"——翠綠山坡——黑色漩渦——受刑者的尖叫——吹笛手——三根箭矢一一獻祭——鈴聲——飛升——然後你擺脫了這異象,痛苦地墜在地上。
(→結局2)