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劇本流:The Doom of Arkham Part IIThe Doom of Arkham Part II

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The Doom of Arkham Pt II

Scenario
Easy / Standard L: -X. X is Cthulhu's Rage. M: -3. If you fail and your location is flooded, take 1 damage. N: -3. If you fail, place 1 of your clues on your location. O: -1. Reveal another token. If you fail, after this test resolves, draw the top card of the Cthulhu deck. (Max one draw per round.)

↶ Flip Side

Hard / Expert L: -X. X is 2 more than Cthulhu's Rage. M: -5. If your location is flooded, take 1 damage. N: -5. If you fail, place 1 of your clues on your location. O: -3. Reveal another token. If you fail, after this test resolves, draw the top card of the Cthulhu deck. (Max one draw per round.)
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The Doom of Arkham Pt II

劇本
Easy / Standard L: -X. X is Cthulhu's Rage. M: -3. If you fail and your location is flooded, take 1 damage. N: -3. If you fail, place 1 of your clues on your location. O: -1. Reveal another token. If you fail, after this test resolves, draw the top card of the Cthulhu deck. (Max one draw per round.)

背面資訊

Hard / Expert L: -X. X is 2 more than Cthulhu's Rage. M: -5. If your location is flooded, take 1 damage. N: -5. If you fail, place 1 of your clues on your location. O: -3. Reveal another token. If you fail, after this test resolves, draw the top card of the Cthulhu deck. (Max one draw per round.)

The Doom of Arkham

Agenda 1L 3
"Turning and turning in the widening gyre The falcon cannot hear the falconer; Things fall apart; the centre cannot hold; Mere anarchy is loosed upon the world..." - W.B. Yeats, "The Second Coming"
Forced - When the enemy phase ends: Increase the flood level of Cthulhu's location and draw the top card of the Cthulhu deck. Forced - When the round ends: Each investigator at a fully flooded location takes 1 damage/horror.

↶ Flip Side

Floodwaters rise as Cthulhu and his denizens continue their assault. The fate of Arkham rests in your hands.
Move Cthulhu to the nearest fully flooded location that is not Ruined and decrease that location's flood level. Discard each clue and attachment at that location, and swap it with its set-aside Ruined version, unrevealed side faceup. If no location was swapped by this effect, draw the top card of the Cthulhu deck. If there are 7 Ruined locations in play, each investigator is killed. Otherwise, place clues on each revealed location without Victory X up to its clue value. Shuffle 1 set-aside Star Spawn enemy into the encounter deck, along with the encounter discard pile. Flip this agenda.
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The Doom of Arkham

密謀 1L 3
"Turning and turning in the widening gyre The falcon cannot hear the falconer; Things fall apart; the centre cannot hold; Mere anarchy is loosed upon the world..." - W.B. Yeats, "The Second Coming"
Forced - When the enemy phase ends: Increase the flood level of Cthulhu's location and draw the top card of the Cthulhu deck. Forced - When the round ends: Each investigator at a fully flooded location takes 1 damage/horror.

背面資訊

Floodwaters rise as Cthulhu and his denizens continue their assault. The fate of Arkham rests in your hands.
Move Cthulhu to the nearest fully flooded location that is not Ruined and decrease that location's flood level. Discard each clue and attachment at that location, and swap it with its set-aside Ruined version, unrevealed side faceup. If no location was swapped by this effect, draw the top card of the Cthulhu deck. If there are 7 Ruined locations in play, each investigator is killed. Otherwise, place clues on each revealed location without Victory X up to its clue value. Shuffle 1 set-aside Star Spawn enemy into the encounter deck, along with the encounter discard pile. Flip this agenda.

The Final Seal

Agenda 2L 10
T Spend 1 R clues, as a group, and place an Artifact asset you control in the victory display: Place 1 resource (from the token pool) on your location, as a sigil. Forced - When the enemy phase ends: Draw the top card of the Cthulhu deck. Objective - Banish the awakened dreamer! If each Cthulhu enemy is in the victory display and there are 5 locations with sigils on them, immediately advance.

↶ Flip Side

A quickening gale stirs the black water at Cthulhu's sagging legs. As glowing green sigils alight on the awful dead god's arms and legs, he looses an ear-splitting roar that shatters windows and shakes the very foundations of the city. Hunched over nearby, Andy intones a string of guttural words, holding one shaking hand over a glowing artifact. "It's working!" Ruby shouts. Another roar. The sound of gunfire echoes across the water as the Arkham police try in vain to draw his attention. You look up to see the ancient one himself staring down at you, his eyes glowing a vivid crimson. The behemoth raises one clawed hand overhead to crush you like an insect.
If this agenda advanced by reaching its doom threshold, each investigator is defeated. Otherwise, if there are 5 or fewer Ruined locations in play, (→R2) (page 50). Otherwise, (→R3) (page 51).
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The Final Seal

密謀 2L 10
T Spend 1 R clues, as a group, and place an Artifact asset you control in the victory display: Place 1 resource (from the token pool) on your location, as a sigil. Forced - When the enemy phase ends: Draw the top card of the Cthulhu deck. Objective - Banish the awakened dreamer! If each Cthulhu enemy is in the victory display and there are 5 locations with sigils on them, immediately advance.

背面資訊

A quickening gale stirs the black water at Cthulhu's sagging legs. As glowing green sigils alight on the awful dead god's arms and legs, he looses an ear-splitting roar that shatters windows and shakes the very foundations of the city. Hunched over nearby, Andy intones a string of guttural words, holding one shaking hand over a glowing artifact. "It's working!" Ruby shouts. Another roar. The sound of gunfire echoes across the water as the Arkham police try in vain to draw his attention. You look up to see the ancient one himself staring down at you, his eyes glowing a vivid crimson. The behemoth raises one clawed hand overhead to crush you like an insect.
If this agenda advanced by reaching its doom threshold, each investigator is defeated. Otherwise, if there are 5 or fewer Ruined locations in play, (→R2) (page 50). Otherwise, (→R3) (page 51).

Fight Back!

Act 1
With the others at your side, you must make a final stand to save Arkham!
[fast] During an attack at your location, spend 1 clue: That attack deals +1 damage. (Max once per attack.) Objective - When the round ends, if there are 3 Cthulhu enemies in the victory display, advance.

↶ Flip Side

The ancient menace continues his rampage. Your attempts to draw his attention appear to be working. Perhaps if you hold out long enough, you can drive him out of Arkham... if only for now.
Return each Cthulhu enemy in the victory display to its place on the Cthulhu Board, non-Enraged side faceup. Increase Cthulhu's Rage by 1. If Cthulhu's Rage is 4 or less, flip back to act 1a. Otherwise, if Cthulhu's Rage is 5 or more, (→R1).
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Fight Back!

推進 1
With the others at your side, you must make a final stand to save Arkham!
[fast] During an attack at your location, spend 1 clue: That attack deals +1 damage. (Max once per attack.) Objective - When the round ends, if there are 3 Cthulhu enemies in the victory display, advance.

背面資訊

The ancient menace continues his rampage. Your attempts to draw his attention appear to be working. Perhaps if you hold out long enough, you can drive him out of Arkham... if only for now.
Return each Cthulhu enemy in the victory display to its place on the Cthulhu Board, non-Enraged side faceup. Increase Cthulhu's Rage by 1. If Cthulhu's Rage is 4 or less, flip back to act 1a. Otherwise, if Cthulhu's Rage is 5 or more, (→R1).

Banish Him!

Act 1
By drawing Cthulhu's anger, you and your allies may be able to devise a way to seal the ancient one away!
[fast] During an attack at your location, spend 1 clue: That attack deals +1 damage. (Max once per attack.) Objective - When the round ends, if there are 3 Cthulhu enemies in the victory display, advance.

↶ Flip Side

The ancient menace continues his rampage. Your attempts to draw his attention appear to be working. Hopefully, you've bought Andy enough time to find a way to seal the ancient one away.
Return each Cthulhu enemy in the victory display to its place on the Cthulhu Board, non-Enraged side faceup. Increase Cthulhu's Rage by 1. If Cthulhu's Rage is 3 or less, flip back to act 1a. Otherwise, if Cthulhu's Rage is 4 or more: - Set Cthulhu's Rage to 5 (4 instead if there are 1 or 2 investigators). Flip each Cthulhu enemy to its Enraged side, ignoring its Forced effect. - Place clues on each revealed location without Victory X up to its clue value. - In player order, each investigator may take control of 1 set-aside Ally story asset. They do not take up an ally slot for the remainder of this scenario. - Advance the act and agenda deck to The Final Seal special agenda and place 1 R doom on it. It is both the current act and the current agenda.
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Banish Him!

推進 1
By drawing Cthulhu's anger, you and your allies may be able to devise a way to seal the ancient one away!
[fast] During an attack at your location, spend 1 clue: That attack deals +1 damage. (Max once per attack.) Objective - When the round ends, if there are 3 Cthulhu enemies in the victory display, advance.

背面資訊

The ancient menace continues his rampage. Your attempts to draw his attention appear to be working. Hopefully, you've bought Andy enough time to find a way to seal the ancient one away.
Return each Cthulhu enemy in the victory display to its place on the Cthulhu Board, non-Enraged side faceup. Increase Cthulhu's Rage by 1. If Cthulhu's Rage is 3 or less, flip back to act 1a. Otherwise, if Cthulhu's Rage is 4 or more: - Set Cthulhu's Rage to 5 (4 instead if there are 1 or 2 investigators). Flip each Cthulhu enemy to its Enraged side, ignoring its Forced effect. - Place clues on each revealed location without Victory X up to its clue value. - In player order, each investigator may take control of 1 set-aside Ally story asset. They do not take up an ally slot for the remainder of this scenario. - Advance the act and agenda deck to The Final Seal special agenda and place 1 R doom on it. It is both the current act and the current agenda.