劇本流:萬千駭形A Thousand Shapes of Horror
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Scenario
Easy / Standard
L: -1 (-3 instead if you are at a Graveyard location).
M: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).
N: +2. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.
O: -2. If you fail, you must either place 1 of your clues on your location or take 1 damage.
↶ Flip Side
Hard / Expert
L: -2 (-4 instead if you are at a Graveyard location).
M: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).
N: +1. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.
O: -3. If you fail, you must either place 1 of your clues on your location or take 1 damage.
萬千駭形
劇本
簡單 / 普通
L:-1(如果你位於墓地地點,改為-3)。
M:再抽出1個標記。如果你檢定失敗並且不可名狀之物在場,其攻擊你(無視其當前地點)。
N:+2。黑貓掩護你。如果本次檢定成功,選擇並躲避任意地點的、攻擊值不超過X的1個敵人,其中X等於你超過難度的點數。
O:-2。如果你檢定失敗,你必須將你的1個線索放在你所在地點上,或者受到1點傷害。
背面資訊
困難 / 專家
L:-2(如果你位於墓地地點,改為-4)。
M:再抽出1個標記。如果你檢定失敗並且不可名狀之物在場,其攻擊你(無視其當前地點)。
N:+1。黑貓掩護你。如果本次檢定成功,選擇並躲避任意地點的、攻擊值不超過X的1個敵人,其中X等於你超過難度的點數。
O:-3。如果你檢定失敗,你必須將你的1個線索放在你所在地點上,或者受到1點傷害。
The House with No Name
Agenda 1L 5
The house that Randolph calls "The Unnamable" is not much to look at. The run-down seventeenth-century building has been abandoned for decades and has fallen into disrepair. Its door is scratched and pitted, most of the windowpanes are shattered, and rats crawl around the foundations.
無名之屋
密謀 1L 5
倫道夫口中"不可提及"的那座房屋並不起眼。這幢十七世紀的破敗建築已經荒廢了數十年,年久失修。大門上佈滿了劃痕,坑坑窪窪,大部分玻璃窗都破了,老鼠在裸露的地基上爬來爬去。
The Thing with No Name
Agenda 2L 6
You’ve felt an evil presence lurking here ever since you arrived. The entity defies all description. At times it appears formless; at others, it embodies myriad shapes and features. You can sometimes pick out a particular aspect - an eye, a horn, a blemish - but it disappears as soon as you focus on it.
Each Swarm of Rats gains swarming 1.
Forced - At the start of your turn, if The Unnamable is ready and at your location: Test G (2). If you fail, it attacks you (even if it is not engaged).
↶ Flip Side
Time is running short. The entity, which before had seemed content to loom and observe you from afar, now swells with power and pursues you with relentless ferocity. It writhes and thrashes, seemingly everywhere at once. You have to hurry and confront your fears, or you will never find your way into the Dreamlands.
Shuffle the encounter discard pile into the encounter deck.
無名之物
密謀 2L 6
你剛一來到,就感覺到有邪惡之物在此潛伏。任何言辭都無法描述這個實體、有時它似乎是無形的;而其他時候,它又表現出各種形態和特徵,你不時能認出一些部位——一隻眼睛、一隻角、一道疤痕——但是,一旦你盯著那個部位,它就會迅速消失。
每張鼠群獲得蜂擁1。
強制 - 當你的回合開始時,如果不可名狀之物已準備,並且位於你所在地點:檢定G(2)。如果你檢定失敗,其攻擊你(不論其是否交戰)。
背面資訊
時間所剩無幾。這個實體之前似乎只是在不時出沒,並且遠遠地觀察你,但它現在凶殘異常,無情地追趕著你。它身軀扭曲,猛烈擺動,似乎每個地方都會同時出現它的蹤影。你必須加快速度並面對自己的恐懼,否則你永遠也找不到進入幻夢境的道路。
將遭遇棄牌堆洗入遭遇牌堆。
The Dead with No Name
Agenda 3L 7
"There was a vortex of withering, ice-cold wind, and then the rattle of loose bricks and plaster; but I had mercifully fainted before I could learn what it meant."
- H. P. Lovecraft, "The Unnamable"
Each Swarm of Rats gains swarming 2.
The Unnamable loses aloof and gains massive.
Forced - At the start of your turn, if The Unnamable is ready and at your location: Test G (2). If you fail, it attacks you (even if it is not engaged).
↶ Flip Side
To your surprise, the most dreadful sound - the one that will forever burn in your memory of the night's events - is not the echoing, despondent cries of the unnamable monstrosity or the papery crunch of dry corpses being devoured in the graveyard. It is the simple creaking of a lattice window.
Randolph turns rigid and pale. You realize the implication just after he recalls the sound. All of the window frames in the house had fallen long ago - all save for one. It was the attic window that kept hidden the accursed demonic darkness: the thing with no name. It reaches out for you.
(→R2)
無名之死
密謀 3L 7
"一陣冰冷的刺骨寒風呼嘯而來,接著是磚塊與水泥剝落的咔㗳咔㗳聲:幸好,我還沒明白這意味著什麼就昏厥過去。"
– H. P. 洛夫克拉夫特《不可名狀之物》
每張鼠群獲得蜂擁2。
不可名狀之物失去冷漠關鍵詞,獲得龐大關鍵詞。
強制 - 當你的回合開始時,如果不可名狀之物已準備,並且位於你所在地點:檢定G(2)。如果你檢定失敗,其攻擊你(不論其是否交戰)。
背面資訊
讓你感到驚訝的是,最可怕的聲音——會永遠刻在你那晚的記憶裡——不是不可名狀之物沮喪哭喊的迴響,也不是墓地裡乾屍被吞噬時發出的像紙張一樣嘎吱嘎吱的聲音。而是一扇花格窗發出的嘎吱聲。
倫道夫臉色蒼白,僵在原地。就在他記起這道聲音之後,你明白了這意味著什麼。這幢房子裡的所有窗框早已脫落——唯有一扇窗例外。那就是閣樓的窗戶,無名之物就藏在閣樓那被詛咒的邪惡黑暗之中。它來找你了。
(→結局2)
Searching the Unnamable
Act 1
You're still not sure exactly what you're meant to find inside the old house, but Randolph insists that you need to locate the "key." Seems like you have no choice but to search the house and see what you can turn up.
Objective - Explore the house to find a way into the Dreamlands. (Find and complete an objective on another scenario card to advance.)
↶ Flip Side
The tomb opens into a staircase that stretches deep underground before disappearing into darkness.
Set The Unnamable aside. It keeps all tokens and attachments.
Remove each location from the game (or place it in the victory display if it has Victory X and no clues on it). Investigators are not defeated during this process. (Other enemies and attachments at those locations are discarded.)
Shuffle the set-aside Mysterious Stairs locations and put 5 of them into play in a vertical line. Remove the remaining Mysterious Stairs location from the game.
Place each investigator and the set-aside The Unnamable enemy at the topmost Mysterious Stairs location, revealing it.
Search the encounter deck and discard pile for both copies of Locked Door and both copies of Secrets in the Attic, and remove them from the game.
Shuffle each set-aside copy of Endless Descent into the encounter deck, along with the encounter discard pile.
搜尋不可名狀之物
推進 1
你仍然不知道你要在這幢老房子裡找些什麼,但倫道夫堅持說你必須找到"鑰匙"。看來你別無選擇,只得搜尋這幢房子,看看能找到什麼。
目標 - 探索這幢房子,以找到進入幻夢境的方法。(找到並完成另一張冒險卡上的目標來推進場景。)
背面資訊
墓穴通向一條樓梯,一直延伸到地下深處,盡頭消失在黑暗中。
將不可名狀之物放在一邊。其保留所有標記和疊加的卡牌。
將所有地點移出遊戲(或者,如果地點帶有勝利X字樣並且上面沒有線索,將其放入勝利牌區)。調查員此進程期間不被擊敗。(丟棄這些地點上的其他敵人和疊加的卡牌。)
將放在一邊的"神秘階梯"地點混洗,將其中5張放置入場,擺成一條縱列。將剩餘的"神秘階梯"地點移出遊戲。
將每位調查員和放在一邊的"不可名狀之物"敵人放在最上方的"神秘階梯"地點,揭示該地點。
查找遭遇牌堆和棄牌堆,找出2張"上鎖的門"和2張"閣樓的秘密",將其移出遊戲。
將遭遇棄牌堆和放在一邊的所有"無盡深入"洗入遭遇牌堆。
The Endless Stairs
Act 2
The steps seem to descend forever. Every time you think you're nearing the end, you round another corner and see hundreds more.
While the bottommost Mysterious Stairs location is revealed, it gains: "T: Resign."
Objective - Reach the bottom of the stairs. If each undefeated investigator has resigned, advance.
↶ Flip Side
The forlorn cries of the unnamable creature - whatever it is or once was - echo throughout the unnatural cavern from far above you. "It cannot reach us down here," Randolph says, letting out a sigh of relief. It was a harrowing descent, but you are finally safe from the indescribable thing. Even so, your safety is fleeting. The stairway coils below you with no end in sight. Windows in the spire's stone wall overlook an endless landscape of rocky crags and barren peaks, dimly lit by a grey phosphorous light. You are still many miles above the floor of this subterranean world, and who knows what horrors you may find once you arrive?
"This is only the beginning," Randolph warns you. "There is no turning back now. Are you ready to proceed?"
(→R1)
無盡階梯
推進 2
這條樓梯似乎一直往下延伸,沒有盡頭。每當你以為自己接近了盡頭,拐過彎後,你又會看到上百級臺階。
最下方的"神秘階梯"地點被揭示時,其獲得:"T:撤退。"
目標 - 到達階梯底部。如果所有未被擊敗的調查員均已撤退,推進場景。
背面資訊
那個無名生物——無論它是什麼,或者它曾經是什麼——它孤獨的叫聲從上方遠遠傳來,迴盪在這個詭異的洞穴裡。"它沒法下到這裡來。"倫道夫說著,鬆了一口氣。下降的過程十分痛苦,但你們終於逃離了那無法名狀的怪物。但是,你們的安全感轉瞬即逝。腳下盤旋的樓梯看不到盡頭。這座尖塔的石牆上,一道道窗戶俯瞰著無盡的岩石峭壁和光禿禿的山峰,朦朧地罩著昏暗的光芒。你距離這個地下世界的地面還有好幾英里,到那兒的時候會遇上什麼樣的恐怖,又有誰會知道呢?
"這只是開始。"倫道夫提醒你,"現在已經沒有回頭路了。你準備好繼續往前走了嗎?"
(→結局1)