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劇本流:破碎永世Shattered Aeons

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Shattered Aeons

Scenario
Easy / Standard L: -2 (-4 instead if the Relic of Ages is at your location). M: -2. If you do not succeed by at least 1, place 1 doom on the nearest Cultist enemy. N: -2. If you are poisoned, this test automatically fails instead. O: -2. If you fail, shuffle the topmost Hex treachery in the encounter discard pile into the exploration deck.

↶ Flip Side

Hard / Expert L: -3 (-5 instead if the Relic of Ages is at your location). M: -3. If you do not succeed by at least 1, place 1 doom on each Cultist enemy. N: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area. O: -3. Shuffle the topmost Hex treachery in the encounter discard pile into the exploration deck.
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破碎永世

劇本
簡單 / 普通 L:-2(如果古代遺物位於你所在地點,改為-4)。 M:-2。如果你未成功並超過難度至少1點,在最近的異教徒敵人上放置1個毀滅標記。 N:-2。如果你已中毒,本檢定改為自動失敗。 O:-2。如果你失敗,將遭遇棄牌堆頂上的第一張巫術詭計卡洗入探索牌堆。

背面資訊

困難 / 專家 L:-3(如果古代遺物位於你所在地點,改為-5)。 M:-3。如果你未成功並超過難度至少1點,在每個異教徒敵人上放置1個毀滅標記。 N:-3。如果你已中毒,本檢定改為自動失敗。如果你未中毒且檢定失敗,將放在一邊的中毒弱點卡放置到你的威脅區域。 O:-3。將遭遇棄牌堆頂上的第一張巫術詭計卡洗入探索牌堆。

Threads of Time

Agenda 1L 6
As you enter the grand chamber beyond the doorway, the Nexus stirs. The Earth quakes below you, and the wall chips and crumbles. Shards of stone float in midair above the Nexus. You are running out of time: Reality is starting to shatter all around you.
Forced - If an investigator with the Relic of Ages in his or her hand, deck, discard pile, or play area is eliminated: Immediately advance to agenda 3b.

↶ Flip Side

You are not the first to intrude in this abyssal pit. You were warned not to break the seal, and yet here you are. Now you face the consequences for your foolish transgression. The thing emerges from the lightless void beyond the Nexus. It is a being of black polymorphic ichor, an animated viscous ooze that crawls along the ground with shapeless limbs and leaves a trail of smooth, dissolved stone in its wake.
Shuffle the encounter discard pile into the encounter deck. Spawn the set-aside Formless Spawn in the Nexus of N'kai. Place this card in the victory display. It gains Vengeance 1.
🔗 ArkhamDB

時間之線

密謀 1L 6
隨著你踏入門廊另一頭的巨大石室,聯結點開始擾動。你腳下的地面開始震動,而牆壁逐漸剝離,搖搖欲墜。碎石漂浮在聯結點上空。你的時間馬上結束了:你周圍的現實世界開始撕裂。
強制 - 如果一位手牌、牌堆、棄牌堆或遊戲區域內帶有古代遺物的調查員退場:立即推進到密謀3b。

背面資訊

你並非第一個闖入這個深坑的人。曾經有人警告你不要破壞封印,但你還是進來了。現在你得承擔你愚蠢犯禁所帶來的後果。 某物從聯結點另一端的無光虛空裡出現。那是一團形態多變的黑色膿液,像是充滿生機的黏稠軟泥,用不成形的附肢在地面上爬行,它所路過之處的石面瓦解,留下一條光滑的足跡。
將遭遇棄牌堆洗入遭遇牌堆。 將放在一邊的無形之子生成在恩凱聯結點。 將本卡牌放進勝利牌區。本卡牌獲得復仇1

Pendulous Threads

Agenda 2L 7
Inside the Nexus, the interwoven threads of ethereal light begin to unravel, and reality unravels with it.
Forced - If an investigator with the Relic of Ages in his or her hand, deck, discard pile, or play area is eliminated: Immediately advance to agenda 3b.

↶ Flip Side

The electrical currents coursing through the machinery of the Nexus begin to malfunction, sending a shower of sparks into the air. The portal ring overheats. Threads of ethereal light within the portal begin to snap.
Shuffle the encounter discard pile into the encounter deck. If Formless Spawn is in play, place 2 doom on the Nexus of N'kai. If Formless Spawn is in the victory display, shuffle it into the encounter deck. Place this card in the victory display. It gains Vengeance 1.
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垂下的線

密謀 2L 7
在聯結點以內, 那由縹緲的光芒交織而成的絲線 開始解開, 而現實也由此解開。
強制 - 如果一位手牌、牌堆、棄牌堆或遊戲區域內帶有古代遺物的調查員退場:立即推進到密謀3b。

背面資訊

聯結點機械內的電流開始出現故障,迸發出一束火花,射向空中。門內的環體過熱了。門內由縹緲的光芒交織而成的線開始斷裂。
將遭遇棄牌堆洗入遭遇牌堆。 如果無形之子在場,在恩凱聯結點上放置2個毀滅標記。如果無形之子位於勝利牌區,將它洗回遭遇牌堆。 將本卡牌放進勝利牌區。本卡牌獲得復仇1

Snapped Threads

Agenda 3L 12
.time shattered of purgatory endless awful this in forever lost is know you Everything .Terrifying .False .different are they but ,repeat on out play future and ,present ,past your from Moments .changed has continuity the ,blink you time Each .between in everything and ,reverse in ,order in out play actions Your .here got you how recall cannot you but ,occurred yet not have that things remember You .alter to continues time of flow The
Forced - If an investigator with the Relic of Ages in his or her hand, deck, discard pile, or play area is eliminated: Immediately advance to agenda 3b.

↶ Flip Side

The timeline collapses. Reality dissolves before your very eyes. First to vanish is the environment around you: the matter blurs and thins into strings of light that fade into an empty void. Next comes your body: it disintegrates slowly and painlessly into hundreds of millions of subatomic particles, which diffuse throughout the vast emptiness. Finally, your cognition: your memories of events both real and unreal. Your hopes and dreams. Thoughts that never held any significance in the infinite scheme of the cosmos.
(→R4)
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斷了的線

密謀 3L 12
。盡殆失消裡這在都物事切一的道知所你而,獄煉怕可的境止無是彿彷間時的裂撕被這。怕可,誤錯。同不得變卻但,現重一一都來未和在現、去過的你。變改生發會又形情的來下接,候時的眼眨你當每。生發序順的反相著照按都動一舉一的你,間期這在。的來兒這到麼怎是你起想回法無你但,生發未還事件那得記你。動變始開流間時
強制 - 如果一位手牌、牌堆、棄牌堆或遊戲區域內帶有古代遺物的調查員退場:立即推進到密謀3b。

背面資訊

時間線崩塌了。 現實就在你眼前分崩離析。最先消去的是你周圍的環境:萬物變得模糊而稀薄,成為一縷縷光芒,消散在虛空之中。 接下來輪到你的身體:緩緩變得粉碎,毫無痛感地碎成數以百萬計的亞原子微粒,隨即在廣闊的虛空之中散去蹤跡。 最後,是你的意識:你對於一切事物的記憶,不論是真實的還是虛幻的。你的希望與夢想。在宇宙廣無止境的佈局之中,思想從來不具有任何意義。
(→結局4)

Worlds Beyond

Act 1 2
The energies of the Nexus swirl in the ground below you, beckoning you to enter. Whether it is a thing of science or magic, you do not know. It is a gateway of sorts, that much you can tell... but a gateway to where?
Forced - When an enemy would spawn at an empty location and there are no empty locations in play: Reveal cards from the exploration deck until a location is revealed. Put that location into play and spawn that enemy there. Shuffle the exploration deck.

↶ Flip Side

Each time you step through the Nexus, you get one step closer to your ultimate destination - a place that exists outside the boundaries of time and space...
Shuffle the set-aside A Pocket in Time location into the exploration deck.
🔗 ArkhamDB

彼端的世界

推進 1 2
聯結點的能量在你下方的地面旋轉,引誘著你進入其中。不論那是科學還是魔法,你都不得而知。你只能判斷出,那是一種門……但那是通往哪裡的門呢?
強制 - 在敵人將生成在一個無人地點,且場上沒有無人地點時:從探索牌堆翻開卡牌,直到翻開一個地點。將該地點放置入場,並將該敵人生成在該地點。混洗探索牌堆。

背面資訊

你在聯結點每邁出一步,離最終目的地也就更近一步——那個存在於時間和空間的界限以外的地方……
將放在一邊的時間之窗地點洗入探索牌堆。

Search for the Brotherhood

Act 2
Somewhere deep within this nexus of worlds lies your objective: a place where timelines converge. You can see it in flashes of insight from beyond this reality. Windows into other timelines. A place carved out of time and space, where the Brotherhood no doubt resides.
Objective - If an investigator enters A Pocket in Time, advance.

↶ Flip Side

What you see before you is truly staggering. Throughout these halls are hundreds of windows into places both ancient and futuristic: once-grand civilizations that came before even the earliest records of known history, and more still that have yet to be realized. The psychological weight of this discovery is almost more than your mind can bear. Humans are not the masters or caretakers of the Earth. They are merely a footnote in a much longer history - a history which is about to be revised.
Shuffle the set-aside Shattered locations into the exploration deck. Each investigator shuffles the topmost Hex treachery in the encounter discard pile into the exploration deck. Check Campaign Log. - If the relic is missing, attach the set-aside Relic of Ages (Unleash the Timestream) to A Pocket in Time, under no investigator's control. Advance to Act 3a - "The Yithian Relic." - If the investigators found the missing relic, advance to Act 3a - "The Yithian Relic."
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搜尋兄弟會

推進 2
這是多個世界的聯結點,你的目的地是時間線的交匯之地,就在聯結點內部深處的某個地方。它從世外的景象之中閃現,被你的視線捕獲。還有著許多窗戶,連通不同的時間線。那是一個由時間與空間構築而成的地方,毫無疑問兄弟會就棲居在那兒。
目標 - 如果有調查員進入時間之窗,推進場景。

背面資訊

你眼前的景象實在叫人震驚。在這些大廳裡,佈滿了數以百計的窗戶,通向古代和未來風格的各個地方:在最早的歷史記錄之前便已存在的、曾經輝煌的諸多文明,還有許多現今未被發現的文明。這一發現給精神層面帶來重荷,遠超你意識所能承受的範圍。人類並非地球的主人,也不是暫時的看守人。人類不過是漫長歷史的區區一行腳註罷了,而這歷史將被改寫。
將放在一邊的破碎地點洗入探索牌堆。每位調查員將遭遇棄牌堆最頂上的一張巫術詭計卡洗入探索牌堆。 查看冒險日誌。 - 如果遺物已丟失,將放在一邊的古代遺物(時光湧流)疊加到時間之窗,不受調查員控制。推進到場景3a - "伊斯人的遺物"。 - 如果調查員找回了丟失的遺物,推進到場景3a - "伊斯人的遺物"。

The Yithian Relic

Act 3
If you intend to mend the shattered timelines, you will need to find the Relic of Ages and learn to harness its power.
T: Search your deck or discard pile for the Relic of Ages and add it to your hand. Shuffle your deck. T If the Relic of Ages is attached to your location and there are no clues on that location: Take control of the Relic of Ages. Objective - If an investigator controls the Relic of Ages, advance.

↶ Flip Side

In your hands, you hold the key to fixing all of this. It hums and vibrates with immense power - power that seems to grow and flourish as you visit other timelines.
For the remainder of the scenario, if the Relic of Ages leaves play for any reason, shuffle each location attached to it into the exploration deck and reset the act deck to act 3a.
Check Campaign Log. If Ichtaca is set against you:
The thing that was once your companion slithers out of the darkness, hissing. "Yig will have his way! Valusia will be returned to us!"
Spawn the set-aside Ichtaca (Scion of Yig) in the Nexus of N'kai.
If Alejandro is set against you:
"Fools! Are you blind?" Alejandro motions to the worlds before him. "Your kind stands no chance against the ravages of time."
Spawn the set-aside Alejandro (Or, Is He?) in A Pocket in Time.
🔗 ArkhamDB

伊斯人的遺物

推進 3
如果你想要修補破碎的時間線,你必須找到古代遺物並且學會運用它的力量。
T:查找你的牌堆和棄牌堆,找出古代遺物並將它加入手牌。混洗你的牌堆。 T如果古代遺物疊加到你所在地點,且該地點上沒有線索:取得古代遺物的控制權。 目標 - 如果有調查員控制古代遺物,推進場景。

背面資訊

你手中就握著解決一切事端的關鍵。它發出陣陣低鳴,伴隨著巨大的能量而震動不已——你查看其他時間線的時候,它的能量似乎還在增長勃發。
在本場冒險接下來的時間裡,如果古代遺物出於任何原因而離場,將它疊加的每個地點洗回探索牌堆,將場景牌堆重置為場景3a。
查看冒險日誌。如果伊塔卡與你為敵:
某物從黑暗中滑行著身軀,口中嘶嘶有聲,它曾經是你的同伴。"伊格將會找到辦法!瓦盧西亞即將再臨於我族!"
將放在一邊的伊塔卡(伊格的後裔)生成於恩凱聯結點上。
如果亞歷山卓與你為敵:
"蠢貨!你沒長眼睛嗎?"亞歷山卓指著他面前的各個世界,"你的種族是沒法敵過時間的蹂躪的。"
將放在一邊的亞歷山卓(或許不是他?)生成在時間之窗。

Mend the Shatter

Act 4
Each window you step through seems to empower the relic. Once the artifact is fully powered, you can use it to mend the shattered timelines and prevent catastrophe.
T If you are at a Shattered location with no clues: Test G or H (3). If you succeed, attach your location facedown to the Relic of Ages. Each investigator and enemy at that location is moved to A Pocket in Time. Objective - If the number of locations attached to the Relic of Ages is equal to 1 plus the number of investigators who started the game, advance.

↶ Flip Side

You manipulate the thrumming device in your hands with the skill and knowledge of one of the relic's ingenious inventors. It is as though your mind has suddenly become flooded with the knowledge of the ancients that came before you. Power seeps from the device's every aperture. Rays of blinding light shoot forth from cracks appearing on its surface. You only have one chance to restore these shattered realities - only one chance to make things right.
- If Relic of Ages (Repossess the Past) is the version of the Relic of Ages that the investigators control, proceed to (→R5). - If the investigators control any other version of the Relic of Ages, proceed to (→R1).
🔗 ArkhamDB

修補裂痕

推進 4
你步入的每扇窗戶都彷彿使遺物的能量增強。一旦這件遺物充能完成,你就能用它修補時間線的裂痕,並阻止災難發生。
T如果你在破碎地點,且該地點沒有線索:檢定GH(3)。如果你成功,將你所在地點正面朝下疊加到古代遺物。該地點的每位調查員和每個敵人均被移動到時間之窗。 目標 - 如果疊加到古代遺物的地點數為遊戲開始時的調查員人數+1,推進場景。

背面資訊

你運用知識和技術操縱著手中嗡嗡作響的設備,就像是這件遺物的製造者一樣。彷彿你的腦海中突然湧入了前人的智慧。能量從這設備的每個孔洞湧出。刺眼奪目的光線從它表面的裂縫之間噴薄而出。你只有一次機會來重整這破碎的現世——只有一次機會來讓一切回到正軌。
- 如果調查員所控制的古代遺物版本是古代遺物(重拾往昔),進入(→結局5)。 - 如果調查員所控制的是古代遺物的任何其他版本,進入(→結局1)

Paradise Lost

Act 4
Each window you step through seems to empower the relic. Once the artifact is fully powered, will you use it to restore the serpent civilization of Valusia to its former glory?
T If you are at a Shattered location with no clues: Test G or H (3). If you succeed, attach your location facedown to the Relic of Ages. Each investigator and enemy at that location is moved to A Pocket in Time. Objective - If Valusia is attached to the Relic of Ages, advance.

↶ Flip Side

Ichtaca observes you with narrow yellow eyes as you manipulate the thrumming device in your hands. Power seeps from the device's every aperture. Rays of blinding light shoot forth from the cracks appearing on its surface. You watch as the boundary between timelines begins to mend, and the window closes, trapping you within the time and place you have chosen. Once the deed is done, the light fades from the artifact. Its humming ceases, and it never sounds again. A beautiful yellow sun rises over the lush kingdom of Valusia, and you wonder what to make of your new life.
(→R2)
🔗 ArkhamDB

失樂園

推進 4
你步入的每扇窗戶都彷彿使遺物的能量增強。一旦這件遺物充能完成,你會用它來使瓦盧西亞的蛇族文明恢復往日的榮光嗎?
T如果你在破碎地點,且該地點沒有線索:檢定GH(3)。如果你成功,將你所在地點正面朝下疊加到古代遺物。該地點的每位調查員和每個敵人均被移動到時間之窗。 目標 - 如果瓦盧西亞被疊加到古代遺物,推進場景。

背面資訊

在你操縱手中那嗡嗡作響的設備時,伊塔卡瞇著她那黃色的眼瞳觀察著你。能量從這設備的每個孔洞湧出。刺眼奪目的光線從它表面的裂縫之間噴薄而出。你看著時間線之間的界限開始修補,隨後眼前的窗戶關閉,將你困在了你所選擇的地點和時間裡。修補工作甫一告終,遺物的光芒也隨之消失。它那嗡嗡聲也停了下來,再也聽不到了。 一輪美麗的黃色太陽從繁盛國度瓦盧西亞冉冉升起,而你對自己的新生滿懷好奇。
(→結局2)

Timelock

Act 4
Each window you step through seems to empower the relic. Once the artifact is fully powered, will you use it to prevent the destruction of Pnakotus and the Yithians?
T If you are at a Shattered location with no clues: Test G or H (3). If you succeed, attach your location facedown to the Relic of Ages. Each investigator and enemy at that location is moved to A Pocket in Time. Objective - If Pnakotus is attached to the Relic of Ages, advance.

↶ Flip Side

Alejandro studies your every move as you manipulate the thrumming device in your hands. Power seeps from the device's every aperture. Rays of blinding light shoot forth from the cracks appearing on its surface. You watch as the boundary between timelines begins to mend, and the window closes, trapping you within the time and place you have chosen. Once the deed is done, the light fades from the artifact. Its humming ceases, and it never sounds again. "Come, my friend," Alejandro says stoically, motioning toward the tallest basalt tower of the city of endless archives. "Now our work can truly begin."
(→R3)
🔗 ArkhamDB

鎖定時間

推進 4
你步入的每扇窗戶都彷彿使遺物的能量增強。一旦這件遺物充能完成,你會用它來阻止納克特和伊斯帝國的覆滅嗎?
T如果你在破碎地點,且該地點沒有線索:檢定GH(3)。如果你成功,將你所在地點正面朝下疊加到古代遺物。該地點的每位調查員和每個敵人均被移動到時間之窗。 目標 - 如果納克特被疊加到古代遺物,推進場景。

背面資訊

在你操縱手中那嗡嗡作響的設備時,亞歷山卓觀察著你的每一步操作。能量從這設備的每個孔洞湧出。刺眼奪目的光線從它表面的裂縫之間噴薄而出。你看著時間線之間的界限開始修補,隨後眼前的窗戶關閉,將你困在了你所選擇的地點和時間裡。修補工作甫一告終,遺物的光芒也隨之消失。它那嗡嗡聲也停了下來,再也聽不到了。 "來吧,我的朋友,"亞歷山卓堅定地說道,同時向著這天機之城內最高的黑岩高塔移動,"現在可以真正開始我們的研究了。"
(→結局3)